AC Results

Aug. 5th, 2025 09:55 pm
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AC RESULTS


Following the latest AC Round, results are as follows:

POTENTIAL SWEEPS
N/A


STRIKES
Casper Darling | [personal profile] readytosee
Charlie Dowd | [personal profile] the_second_noel
Max Rockatansky | [personal profile] pursuitspecial
Rorschach | [personal profile] moralabsolutism


DROPS
Benton Fraser | [personal profile] maintiensledroit
Dick Grayson | [personal profile] aerobat
The Doctor | [personal profile] thedreamer
Joel Miller | [personal profile] kidproof
Kieren Walker | [personal profile] burying
Svetlana Nazarova | [personal profile] balancedlight
Thomas Jopson | [personal profile] lieutenantsteward


Potential sweeps have 48 hours to submit AC before their sweep will be processed.
Players taking a strike must make AC this month to clear.
If something doesn’t look right, please don’t hesitate to reach out.

August 2025 Test Drive Meme

Aug. 5th, 2025 10:18 pm
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AUGUST 2025 TDM


PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: A new group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — and the current inhabitants, their fellow survivors.

PROMPT TWO — IN THE WOODS SOMEWHERE: Interlopers take a walk through the woods, and discover who they are as a person in this Quiet Apocalypse.

PROMPT THREE — BEACHED: A threat emergences from the sands of The Coast, threatening to drown Interlopers in a tarry grave.

ARRIVAL: METHUSELAH'S FEAST


WHEN: Mid-month.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.

'You are the Interloper. You are not part of nature’s design.'

It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words.

These are the words of the Darkwalker, you’ll soon come to find.

You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. This place has been ransacked, abandoned long ago. It is quiet. The wood creaks around you.

Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.

The sun is bright, enclosed in light fog. It is a strange kind of twilight.

You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.

You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. You’ll find one soon enough. It’s here you may find someone else in the same boat as yourself, equally freezing and confused. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.

Or it’s possible you may come across someone else here. Someone who looks far better prepared to deal with the freezing cold and frozen landscape, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you see it: the lazy trail of smoke rising in the air. Fire. Not just one, but several. Civilization...?

Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the mountainous forests, you’ll see the most welcome of sights: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People! In the town!

As you head into the outskirts and then further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people. Several dozen at most, but no more.

Towards the center of town, you’ll find the building from which the biggest of the smoke trail rises: a school-house of sorts, or some kind of community hall. Perhaps both. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Others may look as if they could faint from the cold at any second.

The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face. He smiles warmly, and with pity, ushering you in with haste.

“Ah. Once more, you poor souls come.” he nods gravely. No, this is not the first time that this has happened. “I am Methuselah. I welcome you, Newcomer, although I’m sorry for how you’ve come to find yourself here. You are not the only one, the lights are changing things. Come. Mother Nature has not been kind to you, but there are plenty here to help.”

The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful... and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, and while it seems there's a few people already living here, there's enough space for those in need of them. There's places to rest for a moment and get your bearings, or just trying to recover from the cold. Down the other side are tables and chairs, and long tables laden with food, drinks and bottled water similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers.

There are canisters with hot herbal teas, mostly. But some coffee can be found. There’s also soup and stew and trays of charred deer and rabbit meats, plus some grilled fish. It’s very basic, but it’s hot and filling. A feast for those who have battled the cold to come here.

Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks — aided by a handful of others in the Hall. Your fellow survivors, but those who have been here for some time now. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames.

He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the town and find one of the many empty homes to call their own. He will not speak much, but gesture to your fellow survivors. They will have better answers than him.

IN THE WOODS SOMEWHERE


WHEN: The month of August.
WHERE: Everywhere…?
CONTENT WARNINGS: amnesia memory loss; skeletal remains of animals and humans; themes of honesty; themes of deep/thoughtful conversations/self-realisation; mention of eye-injury/body horror.

You do not remember falling asleep. You open your eyes to find yourself lying in the snowy undergrowth of a burned-out wood. The scent of charred trees hangs in the air, a little petrichor. The world is cold and empty and dead. The sky above you is a pale lavender-grey, a strange half-light gloom and a mist drifts around you. The stillness is not peaceful. Instead it feels like a sense of loss.

You do not remember your name. You do not know who you are.

There are only two things you do know: this is the ending of all things, and you must find out who you are.

When you look down, there are shapes in the snow and dead undergrowth. You reach for them, only to find the things you reach for— bones. Animal. Human. Scattered, half-bleached by the elements. You may be filled with horror, loud and jarring. You might be filled with sorrow. You might be filled with indignant and defiant rage. You might even be filled with something muted and quieter, something like resignation. Because, after all: this is the ending of all things.

You don’t recognise this place, nor do you know where you’re going but you still move forwards — picking any direction and hoping for the best. You trudge through the snow, looking for… answers. Even if you don’t know what those answers will be.

You find another, equally lost as you. Someone else who shares the same situation: not knowing they are and only knowing the same two things as you do. You walk for a while, trying to work it all out. But the woods are endless, and no matter which direction you head in, the burned and blackened trees never seem to thin.

Out of nowhere, a woman’s voice drifts through the trees: What kind of survivor are you?

The question settles on the air. You look at your companion, speechless for a moment. But if you take a little while, the words will come. The truth of yourself: what kind of survivor are you? And you’ll talk with your companion, talking about yourselves like it’s so new to you. You speak honestly. There are no lies here. You begin to remember a little more. A memory, an event, an instance. What kind of survivor you are. You will get your first answer.

Soon enough, another question will come: When you lost everything you knew and loved, how did you keep breathing?

Once again, the words will come. Between yourselves, you will answer and find the answer about yourself — speaking the words as if you are breathing life into your very existence. And more questions will come, giving you and your companion plenty to talk about.

The third question: Do you survive for yourself alone, revelling in the solitude? Or do you hunger for a connection, seeking out others?

The fourth: Do you settle into the silence, and embrace it? Or do you crawl into it whimpering and it crushes you?

The final question: Who are you and how will you face this Quiet Apocalypse?

You remember who you are now, don’t you? Your name. What kind of person you are, what shapes and guides you.

A woman stands before you in the woods. She is dressed in furs. She is gaunt, exhausted — her left side of her face is black and withered, her eye absent from the socket. Her other eye is blue and sad. She looks proud, and she smiles. This is Enola, the First Interloper.

“I see you.” she says softly.

With the blink of an eye, you are no longer in the woods but wherever you last remember being. Your companion is no longer with you, but you’ll find them again soon enough.

BEACHED


WHEN: The month of August
WHERE: Beaches/shorelines of The Coast, Silverpoint.
CONTENT WARNINGS:

The shorelines of the Northern Territories’ Coastal Region have been a boon to those who live there, thanks to the many opportunities for beachcombing and the occasional crates of random goods that will wash up on the shore from long-forgotten ships, along with regular fishing opportunities. However, in the month of August, there's a strange kind of emptiness to the beaches that even keeps some of the locals away. Interlopers who speak with Molly and Jace will be told that something about the beach creeps them out.

Jace in particular will mention that he has seen strange footprints in the sands made of tar. While he’ll point out where he’s seen them from a distance, he doesn't recommend Interlopers going to check it out. It’s bad vibes, and generally when that sort of thing goes down it’s best to stay away.

But he can't exactly stop anyone who wants to go see what the fuss is about.

Interlopers who go to explore the beaches will feel overcome with the strange sensation of hollowness; like something has clawed away at you from the inside. Some may describe it as a sense of sorrow or grief. Others might describe it as a strange kind of inner-disconnection. Some may describe it as a kind of stillness, the kind that comes after death, or standing in an empty room after someone has just left it.

The feeling is small at first but the longer an Interloper spends time on the beach, the bigger that feeling grows.

Interlopers who followed the footprints of tar in the sand after an extended period of time on the beach will notice that the footprints will actually be actively moving. You will see them being made in real time. Soon enough, the footprints will start to turn and walk towards the Interloper. They never hurry, but make a beeline at a steady pace — easy enough to outrun, but will catch the Interloper if they’re not careful enough. If the footprints catch up to them, they'll soon find out just exactly what is lurking within the sands.

Figures burst forth from the tar, writhing and scrambling towards you. A mass of several of them, a mob. The beings look human, but are twisted and distorted, and appear to be entirely made out of the tar. Their eyes are green and smoking, their hands are sharp and clawed. However, they’re extremely solid, as if they are a person after all. They hiss and shriek, trying to grab at you in hopes of pulling you down into the tar that pools and floods around them.

You can shake off one or two of them but let enough of them swamp you, and you’ll be dragged down into a tarry grave — never to be seen again.

The beings can be fought off — guns and bows can keep them back but won’t hurt them. Flames work well on them, too. If they manage to claw at you and draw blood, the blood itself will actually be harmful to them and they’ll cower away from even a few drops. Fighting them off will have them retreating back into the sands, leaving nothing but a pool of tar behind.

Leaving is also absolutely an option, if you can get off the sand itself and back onto land. The beings will not follow and seem to be stuck completely on the beaches.

But the experience will leave you feeling emotionally raw in the days that follow. Interlopers will be left feeling hollow, but spending time around others will have the feeling fading and you’ll feel like your usual self again.



FAQs

ARRIVAL: METHUSELAH'S FEAST


1. Arrival threads can be treated as game canon.

2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.

3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.

4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.

5. More information about Milton can be found here.

IN THE WOODS SOMEWHERE


1. Interlopers are compelled to speak about themselves honestly — describing who they are as a person, using the questions provided. They can talk about canon experiences or simply share their own thoughts about themselves concerning the question.

2. While they will find bones, there is nothing else living in these woods. There will be nothing they will be able to glean from the bones.


BEACHED


1. While the claws are sharp enough to cut an Interloper, the beings aren't aiming to maim — they're simply trying to grab hold of the person to drag them down into the tar.

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TALES FROM THE NORTHERN TERRITORIES #12






Greetings, Interlopers! Welcome to another of your bi-monthly updates, known as Tales From The Northern Territories! The purpose of these little ‘newsletters’, is to touch base with players on how things are going within the game and the fallout of the event of the previous month. In addition, these updates will also provide some extra information on NPCs, along with any additional happenings that might be going on within the game — which may be hints towards the upcoming Test Drive Meme!

Before we jump into things, here are some dates for your diary for this month:

Activity Check — 1st - 5th
Test Drive Meme — 5th - 7th
CR Meme — 15th
Reserves — 15th - 19th
Applications — 20th - 31st


ANNOUNCEMENTS/HOUSEKEEPING:




RULE CHANGES: Some new rules are being brought into play as of Augusy 1st concerning character limits and hiatuses, which are as follows.

Character Limits

— As a way to thank the players who’ve stuck around in the game for a long time, players may choose to bring in a third character, following they have been in the year for one year or longer.

Hiatuses


While Singillatim has been a relatively chill game in terms of pacing and AC requirements, after some reflection, the team and I feel like some liberties are being taken. As the game moves towards its conclusion in May 2026, we’re implementing some changes to hiatuses.

— Retroactive Hiatuses will no longer be accepted without prior permission from Mods.

— Hiatuses must be for at least half of the month to be accepted as a 'hiatus check in'.

— Hiatuses must be posted before the half-way point of the month for them to be accepted: ie. If you hiatus for the full month, you must state this before the 15th of the month in order for the hiatus to qualify.

— Players who need to speak to Mods concerning hiatuses are asked to keep the details/reasons for a hiatus to a general and simple explanation and do not need to give specific details.

This is more of a boundary we’re setting, and there’s no easy or gentle way of saying it: Mods do not need to know the intricate details of your personal/domestic/medical lives. Please be mindful of the fact your Mods are people too, who have their own lives and issues to deal with without shouldering the emotional burden of others purely due to the fact that we’re Game Mods.

We hope players understand and accept these changes.



CONTENT: August is a non-event month but there will be a Test Drive Meme this month, meaning that there will be an application round! We hope you enjoyed your Hearts Meme last month! This month, players will have their bi-monthly CR Meme.



HOUSEKEEPING: A reminder for players that we have both a Character Location Tracker for players to use to show where their characters are each month. I will link it here, but it can be found on the Areas Page. In addition, we have a Character Impressions Sheet for players to put down first impressions/basic general knowledge of characters that was created by one of our former players! While linked here, this can be otherwise found on the Navigation pages.



INTERLOPER CENSUS 2025: IT'S THAT TIME AGAIN, FOLKS. Once again it's time for the Interloper Census, where data is collected about Interlopers in the game by answering a simple form. Answers are gathered and presented in a video presentation by myself in what's now becoming a running joke/tradition of Singillatim.

The form itself will be posted in due course for players to answer. In the meantime, for those interested in viewing the previous years can view them by following the links below!

INTERLOPER CENSUS 2023

INTERLOPER CENSUS 2024



JULY’S EVENT


BURIED ECHOES: The instances of fog causing Interloper to experience memories of their greatest regrets will end once July arrives. However, the fissures will now remain a permanent scar on the Northern Territories. Being near them will bring on feelings of fear and desperation, but keeping away from them will soon return an Interloper's mental state back to normal. Interlopers with the Darkwalker's Revenge Feat will be less affected by the fissures, but even human instinct insists on being smart and not fucking around with them. The info pages will be updated to reflect the new changes to the world.

ADURERE: Like with the memories of Interlopers showing their deepest regrets and deepest shames, Enola’s ‘memory’ will no longer be something that can be experienced. While it provides little answers in what exactly happened — Interlopers have discovered that she is responsible for the fire of Milton House, which claimed the lives of Thomas Barker and his two young sons, Enola’s adoptive father and brothers. She also holds a deep amount of regret for her fellow Interlopers who have died in the Northern Territories — which isn’t exactly news, given experiences with Enola.

TERRITORY: While Interlopers have managed to fight back the packs by breaking their morale, Timberwolves will continue to haunt the cannery buildings. Continued perseverance will mean that the packs will keep away for longer periods of time, but they'll always return — keen to keep their territory. Interlopers should continue to be aware of their presence when visiting to scavenge. In addition to this, Interlopers who sought out and found shortwave radios and had them brought to Marra will have them returned to them via Molly when they go to the Frozen Angler to be shared out amongst Interlopers. There will not be enough for every single Interloper, so they will need to be shared out. No one can be sure what Marra has done to them but Interlopers will find them now usable. The radios won’t work like regular walkie-talkies, but will work by using them to send morse code messages — like how telegrams work. It’s not a scratch on the Aurora Call Feat, but it’ll provide Interlopers with another way of communicating in a vast and dying world.

AND NOW... THE WEATHER


DAYLIGHT: Twilight returns to the Northern Territories in August. It isn’t much, at first. It’s more like the slight dimming on the skies, but it signifies the turning of the tides. Twilight will last around seven hours by mid-August and will continue to grow as the month goes on and ‘summer’ comes to an end. Darkness will return, with the first period of true night occurring in mid-September.

WEATHER: The stillness of June and July will continue, but the shifts in pressure signify that things are going to change. Nothing drastic, for now. It’s something far more slow growing. Something is shifting in the air. Snow will begin the fall again more frequently into mid-to-late August and become more usual into September. Summer has come to an end, and the ‘warmer’ temperatures where the mercury hovers barely above 0C will soon begin to sink again.

AURORA ACTIVITY:Like with the weather, the frequency of Auroras will begin to grow. Interlopers may note the Aurora’s effects on electrical items are a little more erratic as August comes to an end and into September — there’s more sparking and flickering of lights. Some bulbs or electronics may begin to blow. The effects on predatory wildlife may seem a little more intense at times, too.

SEISMIC ACTIVITY: Activity is low compared to the previous months. Tremors are minor and sparse, but the earth still feels a little restless at times.
NEW HAPPENINGS IN AUGUST


DISTURBANCES: Are being reported around the Coast, specifically in around the Beach areas. The sands shift as if something moves beneath it, and strange footprints can be found, made of tar. There’s an empty feeling here. The beach is not a good place to be.

RADIO FREQUENCIES: With the newly acquired handheld radios provided by Marra, these radios will not be unaffected by the Auroras. During Aurora nights, the radios will be subject to static and beeping, with the radio screen’s light flashing at times.

NPCs


METHUSELAH: It’s business as usual for Methuselah. He predominantly stays within the Lakeside and Milton areas, given the dangers of traversing the Milton Dam to get through to the Coast. He mostly keeps to himself, but will return to Milton mid-month to help prepare for the Feast and the latest batch of Interlopers.

MARRA: Marra is disappointed by the information given to her by Interlopers, but is appreciative of their efforts to give her what information they have. Marra also keeps to herself, given that she doesn’t leave the lighthouse all that much. She has provided the Interlopers with shortwave radios, allowing them a new and basic form of communication.

ENOLA: After Interlopers have been made privy to her deepest regret/worst betrayal, the presence of Enola felt during Auroras is strained. Some may hear Enola making sounds — half-laughter, half-crying. She will speak with those who treated her kindly during the Adurere event and will explain what happened: I was a child. I didn’t know what I could do, couldn’t control it. The fire spread too quickly, and they were gone. They were home to me. It’s all my fault. I ruined it all. I lost everything that night.

MOLLY + JACE: Molly continues to act as a go-between with Interlopers and Marra, and continues to trade with Interlopers. She is thankful for the Interloper’s efforts to help with scavenging the Cannery and fighting back the Timberwolf packs and more warmer with them. Jace is creeped out by the latest events on the Beach and is keeping away. He’s not sure what’s going on, but he doesn’t like it, and he’ll be hanging around the Docks instead.

FATHER THOMAS: Father Thomas continues to be around for Interloper who require spiritual guidance, or religious needs, and welcomes anyone who wants to attend his Sunday Services when they’re staying in the village.

open | chapter 2 | cats and dogs

Jul. 27th, 2025 01:22 pm
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[personal profile] dies_irate posting in [community profile] singillatim
Who: John Doe, Boris, and you
Where: the Malevolent+ house, in town
What: puppy adoption, catch all, etc.
When: end of July
Note: no warnings so far; I'll be a little slow as I'm away from home :)

[closed to Malev house folks]John didn't mean for it to happen. He tries to negotiate, of course. He explained that he's not human, that he's something that should upset a dog.

Boris disagreed, and had continued to follow him around. And John is, despite all appearances, a goddamn pushover.

Which is why he is now ushering Boris into the house, shushing him after a soft bark, because if he's going to live there, with him, there are people he's going to have to meet and get to know as well.

Whether they're home or not, John is going to get the fire going for the evening and whoever might come will do so to find John settled nearby explaining things to Boris while scritching his ears fondly.

The giant shambling laundry pile with horns has a companion now. Boris, for anyone who might have known the pup, has decided to adopt John as his new humanoid thing that he will live with and John has, surprisingly, accepted.

So if you see him out gathering pine needles for tea, fetching water, and even hunting small game, he's probably talking softly to the little cub about whatever he's doing, breaking from the task to offer a pet or an ear rub.

Feel free to say hello.
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[personal profile] makebread posting in [community profile] singillatim
Who: Senshi and YOU
What: Senshi has arrived with ten rolls of dragon ham. He will NOT let it go to waste. Hence a small feast for all - if you can stomach the idea of eating monster meat.
When: Late July
Where: Milton Town Center

Content Warnings: Mild concern over the threat of starvation and Senshi’s worry over it. Will update if needed.

Read more... )

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